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VisualServerInstanceSetBase Method

Sets the base of the instance. A base can be any of the 3D objects that are created in the VisualServer that can be displayed. For example, any of the light types, mesh, multimesh, immediate geometry, particle system, reflection probe, lightmap capture, and the GI probe are all types that can be set as the base of an instance in order to be displayed in the scenario.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void InstanceSetBase(
	RID instance,
	RID base
)

Parameters

instance
Type: GodotRID

[Missing <param name="instance"/> documentation for "M:Godot.VisualServer.InstanceSetBase(Godot.RID,Godot.RID)"]

base
Type: GodotRID

[Missing <param name="base"/> documentation for "M:Godot.VisualServer.InstanceSetBase(Godot.RID,Godot.RID)"]

See Also