VisualServerCameraSetUseVerticalAspect Method |
If true, preserves the horizontal aspect ratio which is equivalent to . If false, preserves the vertical aspect ratio which is equivalent to .
Namespace: Godot
public static void CameraSetUseVerticalAspect( RID camera, bool enable )
[Missing <param name="camera"/> documentation for "M:Godot.VisualServer.CameraSetUseVerticalAspect(Godot.RID,System.Boolean)"]
[Missing <param name="enable"/> documentation for "M:Godot.VisualServer.CameraSetUseVerticalAspect(Godot.RID,System.Boolean)"]