VisualServerEnvironmentSetDofBlurFar Method |
Sets the values to be used with the "DoF Far Blur" post-process effect. See Environment for more details.
Namespace: Godot
public static void EnvironmentSetDofBlurFar( RID env, bool enable, float distance, float transition, float farAmount, VisualServerEnvironmentDOFBlurQuality quality )
[Missing <param name="env"/> documentation for "M:Godot.VisualServer.EnvironmentSetDofBlurFar(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentDOFBlurQuality)"]
[Missing <param name="enable"/> documentation for "M:Godot.VisualServer.EnvironmentSetDofBlurFar(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentDOFBlurQuality)"]
[Missing <param name="distance"/> documentation for "M:Godot.VisualServer.EnvironmentSetDofBlurFar(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentDOFBlurQuality)"]
[Missing <param name="transition"/> documentation for "M:Godot.VisualServer.EnvironmentSetDofBlurFar(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentDOFBlurQuality)"]
[Missing <param name="farAmount"/> documentation for "M:Godot.VisualServer.EnvironmentSetDofBlurFar(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentDOFBlurQuality)"]
[Missing <param name="quality"/> documentation for "M:Godot.VisualServer.EnvironmentSetDofBlurFar(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentDOFBlurQuality)"]