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VisualServerEnvironmentSetDofBlurFar Method

Sets the values to be used with the "DoF Far Blur" post-process effect. See Environment for more details.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void EnvironmentSetDofBlurFar(
	RID env,
	bool enable,
	float distance,
	float transition,
	float farAmount,
	VisualServerEnvironmentDOFBlurQuality quality
)

Parameters

env
Type: GodotRID

[Missing <param name="env"/> documentation for "M:Godot.VisualServer.EnvironmentSetDofBlurFar(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentDOFBlurQuality)"]

enable
Type: SystemBoolean

[Missing <param name="enable"/> documentation for "M:Godot.VisualServer.EnvironmentSetDofBlurFar(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentDOFBlurQuality)"]

distance
Type: SystemSingle

[Missing <param name="distance"/> documentation for "M:Godot.VisualServer.EnvironmentSetDofBlurFar(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentDOFBlurQuality)"]

transition
Type: SystemSingle

[Missing <param name="transition"/> documentation for "M:Godot.VisualServer.EnvironmentSetDofBlurFar(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentDOFBlurQuality)"]

farAmount
Type: SystemSingle

[Missing <param name="farAmount"/> documentation for "M:Godot.VisualServer.EnvironmentSetDofBlurFar(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentDOFBlurQuality)"]

quality
Type: GodotVisualServerEnvironmentDOFBlurQuality

[Missing <param name="quality"/> documentation for "M:Godot.VisualServer.EnvironmentSetDofBlurFar(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentDOFBlurQuality)"]

See Also