VisualServerInstanceCreate Method |
Creates a visual instance and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all instance_* VisualServer functions.
Once finished with your RID, you will want to free the RID using the VisualServer's FreeRid(RID) static method.
An instance is a way of placing a 3D object in the scenario. Objects like particles, meshes, and reflection probes need to be associated with an instance to be visible in the scenario using InstanceSetBase(RID, RID).
Namespace: Godot
public static RID InstanceCreate()
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