VisualServerMultimeshSetVisibleInstances Method |
Sets the number of instances visible at a given time. If -1, all instances that have been allocated are drawn. Equivalent to VisibleInstanceCount.
Namespace: Godot
public static void MultimeshSetVisibleInstances( RID multimesh, int visible )
[Missing <param name="multimesh"/> documentation for "M:Godot.VisualServer.MultimeshSetVisibleInstances(Godot.RID,System.Int32)"]
[Missing <param name="visible"/> documentation for "M:Godot.VisualServer.MultimeshSetVisibleInstances(Godot.RID,System.Int32)"]