VisualServerEnvironmentSetSsr Method |
Sets the variables to be used with the "screen space reflections" post-process effect. See Environment for more details.
Namespace: Godot
public static void EnvironmentSetSsr( RID env, bool enable, int maxSteps, float fadeIn, float fadeOut, float depthTolerance, bool roughness )
[Missing <param name="env"/> documentation for "M:Godot.VisualServer.EnvironmentSetSsr(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,System.Boolean)"]
[Missing <param name="enable"/> documentation for "M:Godot.VisualServer.EnvironmentSetSsr(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,System.Boolean)"]
[Missing <param name="maxSteps"/> documentation for "M:Godot.VisualServer.EnvironmentSetSsr(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,System.Boolean)"]
[Missing <param name="fadeIn"/> documentation for "M:Godot.VisualServer.EnvironmentSetSsr(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,System.Boolean)"]
[Missing <param name="fadeOut"/> documentation for "M:Godot.VisualServer.EnvironmentSetSsr(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,System.Boolean)"]
[Missing <param name="depthTolerance"/> documentation for "M:Godot.VisualServer.EnvironmentSetSsr(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,System.Boolean)"]
[Missing <param name="roughness"/> documentation for "M:Godot.VisualServer.EnvironmentSetSsr(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,System.Boolean)"]