VisualServerMultimeshInstanceSetCustomData Method |
Sets the custom data for this instance. Custom data is passed as a Color, but is interpreted as a vec4 in the shader. Equivalent to SetInstanceCustomData(Int32, Color).
Namespace: Godot
public static void MultimeshInstanceSetCustomData( RID multimesh, int index, Color customData )
[Missing <param name="multimesh"/> documentation for "M:Godot.VisualServer.MultimeshInstanceSetCustomData(Godot.RID,System.Int32,Godot.Color)"]
[Missing <param name="index"/> documentation for "M:Godot.VisualServer.MultimeshInstanceSetCustomData(Godot.RID,System.Int32,Godot.Color)"]
[Missing <param name="customData"/> documentation for "M:Godot.VisualServer.MultimeshInstanceSetCustomData(Godot.RID,System.Int32,Godot.Color)"]