VisualServerMultimeshCreate Method |
Creates a new multimesh on the VisualServer and returns an RID handle. This RID will be used in all multimesh_* VisualServer functions.
Once finished with your RID, you will want to free the RID using the VisualServer's FreeRid(RID) static method.
To place in a scene, attach this multimesh to an instance using InstanceSetBase(RID, RID) using the returned RID.
Namespace: Godot
public static RID MultimeshCreate()
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