VisualServerEnvironmentSetFogDepth Method |
Sets the variables to be used with the fog depth effect. See Environment for more details.
Namespace: Godot
public static void EnvironmentSetFogDepth( RID env, bool enable, float depthBegin, float depthEnd, float depthCurve, bool transmit, float transmitCurve )
[Missing <param name="env"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogDepth(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,System.Boolean,System.Single)"]
[Missing <param name="enable"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogDepth(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,System.Boolean,System.Single)"]
[Missing <param name="depthBegin"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogDepth(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,System.Boolean,System.Single)"]
[Missing <param name="depthEnd"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogDepth(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,System.Boolean,System.Single)"]
[Missing <param name="depthCurve"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogDepth(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,System.Boolean,System.Single)"]
[Missing <param name="transmit"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogDepth(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,System.Boolean,System.Single)"]
[Missing <param name="transmitCurve"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogDepth(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,System.Boolean,System.Single)"]