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VisualServerEnvironmentSetFogDepth Method

Sets the variables to be used with the fog depth effect. See Environment for more details.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void EnvironmentSetFogDepth(
	RID env,
	bool enable,
	float depthBegin,
	float depthEnd,
	float depthCurve,
	bool transmit,
	float transmitCurve
)

Parameters

env
Type: GodotRID

[Missing <param name="env"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogDepth(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,System.Boolean,System.Single)"]

enable
Type: SystemBoolean

[Missing <param name="enable"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogDepth(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,System.Boolean,System.Single)"]

depthBegin
Type: SystemSingle

[Missing <param name="depthBegin"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogDepth(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,System.Boolean,System.Single)"]

depthEnd
Type: SystemSingle

[Missing <param name="depthEnd"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogDepth(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,System.Boolean,System.Single)"]

depthCurve
Type: SystemSingle

[Missing <param name="depthCurve"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogDepth(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,System.Boolean,System.Single)"]

transmit
Type: SystemBoolean

[Missing <param name="transmit"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogDepth(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,System.Boolean,System.Single)"]

transmitCurve
Type: SystemSingle

[Missing <param name="transmitCurve"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogDepth(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,System.Boolean,System.Single)"]

See Also