VisualServerEnvironmentSetGlow Method |
Sets the variables to be used with the "glow" post-process effect. See Environment for more details.
Namespace: Godot
public static void EnvironmentSetGlow( RID env, bool enable, int levelFlags, float intensity, float strength, float bloomThreshold, VisualServerEnvironmentGlowBlendMode blendMode, float hdrBleedThreshold, float hdrBleedScale, float hdrLuminanceCap, bool bicubicUpscale )
[Missing <param name="env"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]
[Missing <param name="enable"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]
[Missing <param name="levelFlags"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]
[Missing <param name="intensity"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]
[Missing <param name="strength"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]
[Missing <param name="bloomThreshold"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]
[Missing <param name="blendMode"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]
[Missing <param name="hdrBleedThreshold"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]
[Missing <param name="hdrBleedScale"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]
[Missing <param name="hdrLuminanceCap"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]
[Missing <param name="bicubicUpscale"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]