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VisualServerEnvironmentSetGlow Method

Sets the variables to be used with the "glow" post-process effect. See Environment for more details.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void EnvironmentSetGlow(
	RID env,
	bool enable,
	int levelFlags,
	float intensity,
	float strength,
	float bloomThreshold,
	VisualServerEnvironmentGlowBlendMode blendMode,
	float hdrBleedThreshold,
	float hdrBleedScale,
	float hdrLuminanceCap,
	bool bicubicUpscale
)

Parameters

env
Type: GodotRID

[Missing <param name="env"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]

enable
Type: SystemBoolean

[Missing <param name="enable"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]

levelFlags
Type: SystemInt32

[Missing <param name="levelFlags"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]

intensity
Type: SystemSingle

[Missing <param name="intensity"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]

strength
Type: SystemSingle

[Missing <param name="strength"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]

bloomThreshold
Type: SystemSingle

[Missing <param name="bloomThreshold"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]

blendMode
Type: GodotVisualServerEnvironmentGlowBlendMode

[Missing <param name="blendMode"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]

hdrBleedThreshold
Type: SystemSingle

[Missing <param name="hdrBleedThreshold"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]

hdrBleedScale
Type: SystemSingle

[Missing <param name="hdrBleedScale"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]

hdrLuminanceCap
Type: SystemSingle

[Missing <param name="hdrLuminanceCap"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]

bicubicUpscale
Type: SystemBoolean

[Missing <param name="bicubicUpscale"/> documentation for "M:Godot.VisualServer.EnvironmentSetGlow(Godot.RID,System.Boolean,System.Int32,System.Single,System.Single,System.Single,Godot.VisualServer.EnvironmentGlowBlendMode,System.Single,System.Single,System.Single,System.Boolean)"]

See Also