VisualServerForceDraw Method |
Forces a frame to be drawn when the function is called. Drawing a frame updates all Viewports that are set to update. Use with extreme caution.
Namespace: Godot
public static void ForceDraw( bool swapBuffers = true, double frameStep = 0 )
[Missing <param name="swapBuffers"/> documentation for "M:Godot.VisualServer.ForceDraw(System.Boolean,System.Double)"]
[Missing <param name="frameStep"/> documentation for "M:Godot.VisualServer.ForceDraw(System.Boolean,System.Double)"]