Click or drag to resize

VisualServerTextureCreate Method

Creates an empty texture and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all texture_* VisualServer functions.

Once finished with your RID, you will want to free the RID using the VisualServer's FreeRid(RID) static method.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static RID TextureCreate()

Return Value

Type: RID

[Missing <returns> documentation for "M:Godot.VisualServer.TextureCreate"]

See Also