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VisualServerLightOmniSetShadowMode Method

Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual paraboloid is faster but may suffer from artifacts. Equivalent to OmniShadowMode.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void LightOmniSetShadowMode(
	RID light,
	VisualServerLightOmniShadowMode mode
)

Parameters

light
Type: GodotRID

[Missing <param name="light"/> documentation for "M:Godot.VisualServer.LightOmniSetShadowMode(Godot.RID,Godot.VisualServer.LightOmniShadowMode)"]

mode
Type: GodotVisualServerLightOmniShadowMode

[Missing <param name="mode"/> documentation for "M:Godot.VisualServer.LightOmniSetShadowMode(Godot.RID,Godot.VisualServer.LightOmniShadowMode)"]

See Also