VisualServerLightOmniSetShadowMode Method |
Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual paraboloid is faster but may suffer from artifacts. Equivalent to OmniShadowMode.
Namespace: Godot
public static void LightOmniSetShadowMode( RID light, VisualServerLightOmniShadowMode mode )
[Missing <param name="light"/> documentation for "M:Godot.VisualServer.LightOmniSetShadowMode(Godot.RID,Godot.VisualServer.LightOmniShadowMode)"]
[Missing <param name="mode"/> documentation for "M:Godot.VisualServer.LightOmniSetShadowMode(Godot.RID,Godot.VisualServer.LightOmniShadowMode)"]