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VisualServerMeshSurfaceGetIndexArray Method

Returns a mesh's surface's index buffer.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static byte[] MeshSurfaceGetIndexArray(
	RID mesh,
	int surface
)

Parameters

mesh
Type: GodotRID

[Missing <param name="mesh"/> documentation for "M:Godot.VisualServer.MeshSurfaceGetIndexArray(Godot.RID,System.Int32)"]

surface
Type: SystemInt32

[Missing <param name="surface"/> documentation for "M:Godot.VisualServer.MeshSurfaceGetIndexArray(Godot.RID,System.Int32)"]

Return Value

Type: Byte

[Missing <returns> documentation for "M:Godot.VisualServer.MeshSurfaceGetIndexArray(Godot.RID,System.Int32)"]

See Also