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VisualServerViewportSetUseDebanding Method

If true, uses a fast post-processing filter to make banding significantly less visible. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.

Note: Only available on the GLES3 backend. Hdr must also be true for debanding to be effective.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void ViewportSetUseDebanding(
	RID viewport,
	bool debanding
)

Parameters

viewport
Type: GodotRID

[Missing <param name="viewport"/> documentation for "M:Godot.VisualServer.ViewportSetUseDebanding(Godot.RID,System.Boolean)"]

debanding
Type: SystemBoolean

[Missing <param name="debanding"/> documentation for "M:Godot.VisualServer.ViewportSetUseDebanding(Godot.RID,System.Boolean)"]

See Also