VisualServerViewportSetUseDebanding Method |
If true, uses a fast post-processing filter to make banding significantly less visible. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
Note: Only available on the GLES3 backend. Hdr must also be true for debanding to be effective.
Namespace: Godot
public static void ViewportSetUseDebanding( RID viewport, bool debanding )
[Missing <param name="viewport"/> documentation for "M:Godot.VisualServer.ViewportSetUseDebanding(Godot.RID,System.Boolean)"]
[Missing <param name="debanding"/> documentation for "M:Godot.VisualServer.ViewportSetUseDebanding(Godot.RID,System.Boolean)"]