VisualServerSkeletonAllocate Method |
Allocates the GPU buffers for this skeleton.
Namespace: Godot
public static void SkeletonAllocate( RID skeleton, int bones, bool is2dSkeleton = false )
[Missing <param name="skeleton"/> documentation for "M:Godot.VisualServer.SkeletonAllocate(Godot.RID,System.Int32,System.Boolean)"]
[Missing <param name="bones"/> documentation for "M:Godot.VisualServer.SkeletonAllocate(Godot.RID,System.Int32,System.Boolean)"]
[Missing <param name="is2dSkeleton"/> documentation for "M:Godot.VisualServer.SkeletonAllocate(Godot.RID,System.Int32,System.Boolean)"]