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VisualServerSkeletonAllocate Method

Allocates the GPU buffers for this skeleton.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void SkeletonAllocate(
	RID skeleton,
	int bones,
	bool is2dSkeleton = false
)

Parameters

skeleton
Type: GodotRID

[Missing <param name="skeleton"/> documentation for "M:Godot.VisualServer.SkeletonAllocate(Godot.RID,System.Int32,System.Boolean)"]

bones
Type: SystemInt32

[Missing <param name="bones"/> documentation for "M:Godot.VisualServer.SkeletonAllocate(Godot.RID,System.Int32,System.Boolean)"]

is2dSkeleton (Optional)
Type: SystemBoolean

[Missing <param name="is2dSkeleton"/> documentation for "M:Godot.VisualServer.SkeletonAllocate(Godot.RID,System.Int32,System.Boolean)"]

See Also