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VisualServerLightOmniSetShadowDetail Method

Sets whether to use vertical or horizontal detail for this omni light. This can be used to alleviate artifacts in the shadow map. Equivalent to OmniShadowDetail.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void LightOmniSetShadowDetail(
	RID light,
	VisualServerLightOmniShadowDetail detail
)

Parameters

light
Type: GodotRID

[Missing <param name="light"/> documentation for "M:Godot.VisualServer.LightOmniSetShadowDetail(Godot.RID,Godot.VisualServer.LightOmniShadowDetail)"]

detail
Type: GodotVisualServerLightOmniShadowDetail

[Missing <param name="detail"/> documentation for "M:Godot.VisualServer.LightOmniSetShadowDetail(Godot.RID,Godot.VisualServer.LightOmniShadowDetail)"]

See Also