VisualServerLightOmniSetShadowDetail Method |
Sets whether to use vertical or horizontal detail for this omni light. This can be used to alleviate artifacts in the shadow map. Equivalent to OmniShadowDetail.
Namespace: Godot
public static void LightOmniSetShadowDetail( RID light, VisualServerLightOmniShadowDetail detail )
[Missing <param name="light"/> documentation for "M:Godot.VisualServer.LightOmniSetShadowDetail(Godot.RID,Godot.VisualServer.LightOmniShadowDetail)"]
[Missing <param name="detail"/> documentation for "M:Godot.VisualServer.LightOmniSetShadowDetail(Godot.RID,Godot.VisualServer.LightOmniShadowDetail)"]