VisualServerCanvasItemAddTriangleArray Method |
Adds a triangle array to the CanvasItem's draw commands.
Namespace: Godot
public static void CanvasItemAddTriangleArray( RID item, int[] indices, Vector2[] points, Color[] colors, Vector2[] uvs = null, int[] bones = null, float[] weights = null, RID texture = null, int count = -1, RID normalMap = null, bool antialiased = false, bool antialiasingUseIndices = false )
[Missing <param name="item"/> documentation for "M:Godot.VisualServer.CanvasItemAddTriangleArray(Godot.RID,System.Int32[],Godot.Vector2[],Godot.Color[],Godot.Vector2[],System.Int32[],System.Single[],Godot.RID,System.Int32,Godot.RID,System.Boolean,System.Boolean)"]
[Missing <param name="indices"/> documentation for "M:Godot.VisualServer.CanvasItemAddTriangleArray(Godot.RID,System.Int32[],Godot.Vector2[],Godot.Color[],Godot.Vector2[],System.Int32[],System.Single[],Godot.RID,System.Int32,Godot.RID,System.Boolean,System.Boolean)"]
[Missing <param name="points"/> documentation for "M:Godot.VisualServer.CanvasItemAddTriangleArray(Godot.RID,System.Int32[],Godot.Vector2[],Godot.Color[],Godot.Vector2[],System.Int32[],System.Single[],Godot.RID,System.Int32,Godot.RID,System.Boolean,System.Boolean)"]
[Missing <param name="colors"/> documentation for "M:Godot.VisualServer.CanvasItemAddTriangleArray(Godot.RID,System.Int32[],Godot.Vector2[],Godot.Color[],Godot.Vector2[],System.Int32[],System.Single[],Godot.RID,System.Int32,Godot.RID,System.Boolean,System.Boolean)"]
[Missing <param name="texture"/> documentation for "M:Godot.VisualServer.CanvasItemAddTriangleArray(Godot.RID,System.Int32[],Godot.Vector2[],Godot.Color[],Godot.Vector2[],System.Int32[],System.Single[],Godot.RID,System.Int32,Godot.RID,System.Boolean,System.Boolean)"]
[Missing <param name="count"/> documentation for "M:Godot.VisualServer.CanvasItemAddTriangleArray(Godot.RID,System.Int32[],Godot.Vector2[],Godot.Color[],Godot.Vector2[],System.Int32[],System.Single[],Godot.RID,System.Int32,Godot.RID,System.Boolean,System.Boolean)"]
[Missing <param name="normalMap"/> documentation for "M:Godot.VisualServer.CanvasItemAddTriangleArray(Godot.RID,System.Int32[],Godot.Vector2[],Godot.Color[],Godot.Vector2[],System.Int32[],System.Single[],Godot.RID,System.Int32,Godot.RID,System.Boolean,System.Boolean)"]
[Missing <param name="antialiased"/> documentation for "M:Godot.VisualServer.CanvasItemAddTriangleArray(Godot.RID,System.Int32[],Godot.Vector2[],Godot.Color[],Godot.Vector2[],System.Int32[],System.Single[],Godot.RID,System.Int32,Godot.RID,System.Boolean,System.Boolean)"]
[Missing <param name="antialiasingUseIndices"/> documentation for "M:Godot.VisualServer.CanvasItemAddTriangleArray(Godot.RID,System.Int32[],Godot.Vector2[],Godot.Color[],Godot.Vector2[],System.Int32[],System.Single[],Godot.RID,System.Int32,Godot.RID,System.Boolean,System.Boolean)"]