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VisualServerShaderGetDefaultTextureParam Method

Returns a default texture from a shader searched by name.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static RID ShaderGetDefaultTextureParam(
	RID shader,
	string name
)

Parameters

shader
Type: GodotRID

[Missing <param name="shader"/> documentation for "M:Godot.VisualServer.ShaderGetDefaultTextureParam(Godot.RID,System.String)"]

name
Type: SystemString

[Missing <param name="name"/> documentation for "M:Godot.VisualServer.ShaderGetDefaultTextureParam(Godot.RID,System.String)"]

Return Value

Type: RID

[Missing <returns> documentation for "M:Godot.VisualServer.ShaderGetDefaultTextureParam(Godot.RID,System.String)"]

See Also