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VisualServerParticlesSetPreProcessTime Method

Sets the preprocess time for the particles' animation. This lets you delay starting an animation until after the particles have begun emitting. Equivalent to Preprocess.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void ParticlesSetPreProcessTime(
	RID particles,
	float time
)

Parameters

particles
Type: GodotRID

[Missing <param name="particles"/> documentation for "M:Godot.VisualServer.ParticlesSetPreProcessTime(Godot.RID,System.Single)"]

time
Type: SystemSingle

[Missing <param name="time"/> documentation for "M:Godot.VisualServer.ParticlesSetPreProcessTime(Godot.RID,System.Single)"]

See Also