VisualServerSetShaderTimeScale Method |
Sets the scale to apply to the passage of time for the shaders' TIME builtin.
The default value is 1.0, which means TIME will count the real time as it goes by, without narrowing or stretching it.
Namespace: Godot
public static void SetShaderTimeScale( float scale )
[Missing <param name="scale"/> documentation for "M:Godot.VisualServer.SetShaderTimeScale(System.Single)"]