VisualServerCanvasItemAddTextureRectRegion Method |
Adds a texture rect with region setting to the CanvasItem's draw commands.
Namespace: Godot
public static void CanvasItemAddTextureRectRegion( RID item, Rect2 rect, RID texture, Rect2 srcRect, Color? modulate = null, bool transpose = false, RID normalMap = null, bool clipUv = true )
[Missing <param name="item"/> documentation for "M:Godot.VisualServer.CanvasItemAddTextureRectRegion(Godot.RID,Godot.Rect2,Godot.RID,Godot.Rect2,System.Nullable{Godot.Color},System.Boolean,Godot.RID,System.Boolean)"]
[Missing <param name="rect"/> documentation for "M:Godot.VisualServer.CanvasItemAddTextureRectRegion(Godot.RID,Godot.Rect2,Godot.RID,Godot.Rect2,System.Nullable{Godot.Color},System.Boolean,Godot.RID,System.Boolean)"]
[Missing <param name="texture"/> documentation for "M:Godot.VisualServer.CanvasItemAddTextureRectRegion(Godot.RID,Godot.Rect2,Godot.RID,Godot.Rect2,System.Nullable{Godot.Color},System.Boolean,Godot.RID,System.Boolean)"]
[Missing <param name="srcRect"/> documentation for "M:Godot.VisualServer.CanvasItemAddTextureRectRegion(Godot.RID,Godot.Rect2,Godot.RID,Godot.Rect2,System.Nullable{Godot.Color},System.Boolean,Godot.RID,System.Boolean)"]
[Missing <param name="transpose"/> documentation for "M:Godot.VisualServer.CanvasItemAddTextureRectRegion(Godot.RID,Godot.Rect2,Godot.RID,Godot.Rect2,System.Nullable{Godot.Color},System.Boolean,Godot.RID,System.Boolean)"]
[Missing <param name="normalMap"/> documentation for "M:Godot.VisualServer.CanvasItemAddTextureRectRegion(Godot.RID,Godot.Rect2,Godot.RID,Godot.Rect2,System.Nullable{Godot.Color},System.Boolean,Godot.RID,System.Boolean)"]
[Missing <param name="clipUv"/> documentation for "M:Godot.VisualServer.CanvasItemAddTextureRectRegion(Godot.RID,Godot.Rect2,Godot.RID,Godot.Rect2,System.Nullable{Godot.Color},System.Boolean,Godot.RID,System.Boolean)"]