VisualServerCameraSetFrustum Method |
Sets camera to use frustum projection. This mode allows adjusting the offset argument to create "tilted frustum" effects.
Namespace: Godot
public static void CameraSetFrustum( RID camera, float size, Vector2 offset, float zNear, float zFar )
[Missing <param name="camera"/> documentation for "M:Godot.VisualServer.CameraSetFrustum(Godot.RID,System.Single,Godot.Vector2,System.Single,System.Single)"]
[Missing <param name="size"/> documentation for "M:Godot.VisualServer.CameraSetFrustum(Godot.RID,System.Single,Godot.Vector2,System.Single,System.Single)"]
[Missing <param name="offset"/> documentation for "M:Godot.VisualServer.CameraSetFrustum(Godot.RID,System.Single,Godot.Vector2,System.Single,System.Single)"]
[Missing <param name="zNear"/> documentation for "M:Godot.VisualServer.CameraSetFrustum(Godot.RID,System.Single,Godot.Vector2,System.Single,System.Single)"]
[Missing <param name="zFar"/> documentation for "M:Godot.VisualServer.CameraSetFrustum(Godot.RID,System.Single,Godot.Vector2,System.Single,System.Single)"]