VisualServerLightSetReverseCullFaceMode Method |
If true, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double sided shadows with InstanceGeometrySetCastShadowsSetting(RID, VisualServerShadowCastingSetting). Equivalent to ShadowReverseCullFace.
Namespace: Godot
public static void LightSetReverseCullFaceMode( RID light, bool enabled )
[Missing <param name="light"/> documentation for "M:Godot.VisualServer.LightSetReverseCullFaceMode(Godot.RID,System.Boolean)"]
[Missing <param name="enabled"/> documentation for "M:Godot.VisualServer.LightSetReverseCullFaceMode(Godot.RID,System.Boolean)"]