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VisualServerCanvasItemAddMultimesh Method

Adds a MultiMesh to the CanvasItem's draw commands. Only affects its aabb at the moment.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void CanvasItemAddMultimesh(
	RID item,
	RID mesh,
	RID texture,
	RID normalMap = null
)

Parameters

item
Type: GodotRID

[Missing <param name="item"/> documentation for "M:Godot.VisualServer.CanvasItemAddMultimesh(Godot.RID,Godot.RID,Godot.RID,Godot.RID)"]

mesh
Type: GodotRID

[Missing <param name="mesh"/> documentation for "M:Godot.VisualServer.CanvasItemAddMultimesh(Godot.RID,Godot.RID,Godot.RID,Godot.RID)"]

texture
Type: GodotRID

[Missing <param name="texture"/> documentation for "M:Godot.VisualServer.CanvasItemAddMultimesh(Godot.RID,Godot.RID,Godot.RID,Godot.RID)"]

normalMap (Optional)
Type: GodotRID

[Missing <param name="normalMap"/> documentation for "M:Godot.VisualServer.CanvasItemAddMultimesh(Godot.RID,Godot.RID,Godot.RID,Godot.RID)"]

See Also