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VisualServerTexturesKeepOriginal Method

If true, the image will be stored in the texture's images array if overwritten.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void TexturesKeepOriginal(
	bool enable
)

Parameters

enable
Type: SystemBoolean

[Missing <param name="enable"/> documentation for "M:Godot.VisualServer.TexturesKeepOriginal(System.Boolean)"]

See Also