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VisualServerScenarioSetFallbackEnvironment Method

Sets the fallback environment to be used by this scenario. The fallback environment is used if no environment is set. Internally, this is used by the editor to provide a default environment.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void ScenarioSetFallbackEnvironment(
	RID scenario,
	RID environment
)

Parameters

scenario
Type: GodotRID

[Missing <param name="scenario"/> documentation for "M:Godot.VisualServer.ScenarioSetFallbackEnvironment(Godot.RID,Godot.RID)"]

environment
Type: GodotRID

[Missing <param name="environment"/> documentation for "M:Godot.VisualServer.ScenarioSetFallbackEnvironment(Godot.RID,Godot.RID)"]

See Also