VisualServerScenarioSetFallbackEnvironment Method |
Sets the fallback environment to be used by this scenario. The fallback environment is used if no environment is set. Internally, this is used by the editor to provide a default environment.
Namespace: Godot
public static void ScenarioSetFallbackEnvironment( RID scenario, RID environment )
[Missing <param name="scenario"/> documentation for "M:Godot.VisualServer.ScenarioSetFallbackEnvironment(Godot.RID,Godot.RID)"]
[Missing <param name="environment"/> documentation for "M:Godot.VisualServer.ScenarioSetFallbackEnvironment(Godot.RID,Godot.RID)"]