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VisualServerMeshSurfaceGetFormatOffset Method

Function is unused in Godot 3.x.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static uint MeshSurfaceGetFormatOffset(
	uint format,
	int vertexLen,
	int indexLen,
	int arrayIndex
)

Parameters

format
Type: SystemUInt32

[Missing <param name="format"/> documentation for "M:Godot.VisualServer.MeshSurfaceGetFormatOffset(System.UInt32,System.Int32,System.Int32,System.Int32)"]

vertexLen
Type: SystemInt32

[Missing <param name="vertexLen"/> documentation for "M:Godot.VisualServer.MeshSurfaceGetFormatOffset(System.UInt32,System.Int32,System.Int32,System.Int32)"]

indexLen
Type: SystemInt32

[Missing <param name="indexLen"/> documentation for "M:Godot.VisualServer.MeshSurfaceGetFormatOffset(System.UInt32,System.Int32,System.Int32,System.Int32)"]

arrayIndex
Type: SystemInt32

[Missing <param name="arrayIndex"/> documentation for "M:Godot.VisualServer.MeshSurfaceGetFormatOffset(System.UInt32,System.Int32,System.Int32,System.Int32)"]

Return Value

Type: UInt32

[Missing <returns> documentation for "M:Godot.VisualServer.MeshSurfaceGetFormatOffset(System.UInt32,System.Int32,System.Int32,System.Int32)"]

See Also