VisualServerInstanceSetUseLightmap Method |
Sets the lightmap to use with this instance.
Namespace: Godot
public static void InstanceSetUseLightmap( RID instance, RID lightmapInstance, RID lightmap, int lightmapSlice = -1, Rect2? lightmapUvRect = null )
[Missing <param name="instance"/> documentation for "M:Godot.VisualServer.InstanceSetUseLightmap(Godot.RID,Godot.RID,Godot.RID,System.Int32,System.Nullable{Godot.Rect2})"]
[Missing <param name="lightmapInstance"/> documentation for "M:Godot.VisualServer.InstanceSetUseLightmap(Godot.RID,Godot.RID,Godot.RID,System.Int32,System.Nullable{Godot.Rect2})"]
[Missing <param name="lightmap"/> documentation for "M:Godot.VisualServer.InstanceSetUseLightmap(Godot.RID,Godot.RID,Godot.RID,System.Int32,System.Nullable{Godot.Rect2})"]
[Missing <param name="lightmapSlice"/> documentation for "M:Godot.VisualServer.InstanceSetUseLightmap(Godot.RID,Godot.RID,Godot.RID,System.Int32,System.Nullable{Godot.Rect2})"]