VisualServerInstancesCullRay Method |
Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as MeshInstance or DirectionalLight. Use @GDScript.instance_from_id to obtain the actual nodes. A scenario RID must be provided, which is available in the World you want to query. This forces an update for all resources queued to update.
Warning: This function is primarily intended for editor usage. For in-game use cases, prefer physics collision.
Namespace: Godot
public static Array InstancesCullRay( Vector3 from, Vector3 to, RID scenario = null )
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