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VisualServer.CanvasItemAddPolyline Method

Adds a polyline, which is a line from multiple points with a width, to the CanvasItem's draw commands.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void CanvasItemAddPolyline(
	RID item,
	Vector2[] points,
	Color[] colors,
	float width = 1f,
	bool antialiased = false
)

Parameters

item
Type: Godot.RID

[Missing <param name="item"/> documentation for "M:Godot.VisualServer.CanvasItemAddPolyline(Godot.RID,Godot.Vector2[],Godot.Color[],System.Single,System.Boolean)"]

points
Type:Godot.Vector2[]

[Missing <param name="points"/> documentation for "M:Godot.VisualServer.CanvasItemAddPolyline(Godot.RID,Godot.Vector2[],Godot.Color[],System.Single,System.Boolean)"]

colors
Type:Godot.Color[]

[Missing <param name="colors"/> documentation for "M:Godot.VisualServer.CanvasItemAddPolyline(Godot.RID,Godot.Vector2[],Godot.Color[],System.Single,System.Boolean)"]

width (Optional)
Type: System.Single

[Missing <param name="width"/> documentation for "M:Godot.VisualServer.CanvasItemAddPolyline(Godot.RID,Godot.Vector2[],Godot.Color[],System.Single,System.Boolean)"]

antialiased (Optional)
Type: System.Boolean

[Missing <param name="antialiased"/> documentation for "M:Godot.VisualServer.CanvasItemAddPolyline(Godot.RID,Godot.Vector2[],Godot.Color[],System.Single,System.Boolean)"]

See Also