VisualServerEnvironmentSetFogHeight Method |
Sets the variables to be used with the fog height effect. See Environment for more details.
Namespace: Godot
public static void EnvironmentSetFogHeight( RID env, bool enable, float minHeight, float maxHeight, float heightCurve )
[Missing <param name="env"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogHeight(Godot.RID,System.Boolean,System.Single,System.Single,System.Single)"]
[Missing <param name="enable"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogHeight(Godot.RID,System.Boolean,System.Single,System.Single,System.Single)"]
[Missing <param name="minHeight"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogHeight(Godot.RID,System.Boolean,System.Single,System.Single,System.Single)"]
[Missing <param name="maxHeight"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogHeight(Godot.RID,System.Boolean,System.Single,System.Single,System.Single)"]
[Missing <param name="heightCurve"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogHeight(Godot.RID,System.Boolean,System.Single,System.Single,System.Single)"]