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VisualServerEnvironmentSetFogHeight Method

Sets the variables to be used with the fog height effect. See Environment for more details.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void EnvironmentSetFogHeight(
	RID env,
	bool enable,
	float minHeight,
	float maxHeight,
	float heightCurve
)

Parameters

env
Type: GodotRID

[Missing <param name="env"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogHeight(Godot.RID,System.Boolean,System.Single,System.Single,System.Single)"]

enable
Type: SystemBoolean

[Missing <param name="enable"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogHeight(Godot.RID,System.Boolean,System.Single,System.Single,System.Single)"]

minHeight
Type: SystemSingle

[Missing <param name="minHeight"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogHeight(Godot.RID,System.Boolean,System.Single,System.Single,System.Single)"]

maxHeight
Type: SystemSingle

[Missing <param name="maxHeight"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogHeight(Godot.RID,System.Boolean,System.Single,System.Single,System.Single)"]

heightCurve
Type: SystemSingle

[Missing <param name="heightCurve"/> documentation for "M:Godot.VisualServer.EnvironmentSetFogHeight(Godot.RID,System.Boolean,System.Single,System.Single,System.Single)"]

See Also