VisualServerParticlesSetUseLocalCoordinates Method |
If true, particles use local coordinates. If false they use global coordinates. Equivalent to LocalCoords.
Namespace: Godot
public static void ParticlesSetUseLocalCoordinates( RID particles, bool enable )
[Missing <param name="particles"/> documentation for "M:Godot.VisualServer.ParticlesSetUseLocalCoordinates(Godot.RID,System.Boolean)"]
[Missing <param name="enable"/> documentation for "M:Godot.VisualServer.ParticlesSetUseLocalCoordinates(Godot.RID,System.Boolean)"]