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VisualServerParticlesSetUseLocalCoordinates Method

If true, particles use local coordinates. If false they use global coordinates. Equivalent to LocalCoords.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void ParticlesSetUseLocalCoordinates(
	RID particles,
	bool enable
)

Parameters

particles
Type: GodotRID

[Missing <param name="particles"/> documentation for "M:Godot.VisualServer.ParticlesSetUseLocalCoordinates(Godot.RID,System.Boolean)"]

enable
Type: SystemBoolean

[Missing <param name="enable"/> documentation for "M:Godot.VisualServer.ParticlesSetUseLocalCoordinates(Godot.RID,System.Boolean)"]

See Also