VisualServerMeshCreate Method |
Creates a new mesh and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all mesh_* VisualServer functions.
Once finished with your RID, you will want to free the RID using the VisualServer's FreeRid(RID) static method.
To place in a scene, attach this mesh to an instance using InstanceSetBase(RID, RID) using the returned RID.
Namespace: Godot
public static RID MeshCreate()
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