VisualServerViewportSetCanvasStacking Method |
Sets the stacking order for a viewport's canvas.
layer is the actual canvas layer, while sublayer specifies the stacking order of the canvas among those in the same layer.
Namespace: Godot
public static void ViewportSetCanvasStacking( RID viewport, RID canvas, int layer, int sublayer )
[Missing <param name="viewport"/> documentation for "M:Godot.VisualServer.ViewportSetCanvasStacking(Godot.RID,Godot.RID,System.Int32,System.Int32)"]
[Missing <param name="canvas"/> documentation for "M:Godot.VisualServer.ViewportSetCanvasStacking(Godot.RID,Godot.RID,System.Int32,System.Int32)"]
[Missing <param name="layer"/> documentation for "M:Godot.VisualServer.ViewportSetCanvasStacking(Godot.RID,Godot.RID,System.Int32,System.Int32)"]
[Missing <param name="sublayer"/> documentation for "M:Godot.VisualServer.ViewportSetCanvasStacking(Godot.RID,Godot.RID,System.Int32,System.Int32)"]