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VisualServerInstancesCullConvex Method

Returns an array of object IDs intersecting with the provided convex shape. Only visual 3D nodes are considered, such as MeshInstance or DirectionalLight. Use @GDScript.instance_from_id to obtain the actual nodes. A scenario RID must be provided, which is available in the World you want to query. This forces an update for all resources queued to update.

Warning: This function is primarily intended for editor usage. For in-game use cases, prefer physics collision.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static Array InstancesCullConvex(
	Array convex,
	RID scenario = null
)

Parameters

convex
Type: Godot.CollectionsArray

[Missing <param name="convex"/> documentation for "M:Godot.VisualServer.InstancesCullConvex(Godot.Collections.Array,Godot.RID)"]

scenario (Optional)
Type: GodotRID

[Missing <param name="scenario"/> documentation for "M:Godot.VisualServer.InstancesCullConvex(Godot.Collections.Array,Godot.RID)"]

Return Value

Type: Array

[Missing <returns> documentation for "M:Godot.VisualServer.InstancesCullConvex(Godot.Collections.Array,Godot.RID)"]

See Also